Foil
Foil is a cursed sword with infinite growth, slay, smash and destroy whatever comes in your way as you gain new abilities in this rogue-lite hoard-slasher.
Summary
Player controls a sword that can move 90° in four directions and getting bigger every time standing vertically. With every move, enemies with different powers get closer and attack. Once getting hit, sword shrinks and the game ends when you lose the grip. As you venture forth, collect blood from slain enemies to level up and gain various power for the sword.
Controls
- Movement : W,A,S,D
- Thrust : Space
- Cleave (90 Degrees)- Q & E
- Bash (Automatic) - Roll over the enemies with hilt
Team
Foil designed and developed in GMTK Game Jam 2024 by
Engineers
- Utkucan Ay
- Ömer Faruk Gözübüyük
Artist
- Emre Susam
UI & UX Artist
- Barış Yalçın
Game Designer
- Eren Fırat
- Tuna Pamir
Status | In development |
Platforms | HTML5 |
Authors | Tuna Pamir, erenecromancy, Utkucan Ay, rucesocial |
Genre | Platformer, Action |
Made with | Unity |
Tags | Minimalist, Puzzle-Platformer, Roguelite |
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